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Valley of Peril 1.0
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ALRT.txt
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1993-06-16
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4KB
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221 lines
ALRT_138.txt
Bounds: x1=142, y1=112, x2=340, y2=216
Items ID: 138
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
ALRT_137_can't print.txt
Bounds: x1=132, y1=84, x2=351, y2=205
Items ID: 137
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
ALRT_136_Monster in the house.txt
Bounds: x1=130, y1=122, x2=346, y2=225
Items ID: 136
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
ALRT_135_end game?.txt
Bounds: x1=148, y1=118, x2=329, y2=212
Items ID: 135
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
ALRT_134_Credits.txt
Bounds: x1=86, y1=66, x2=403, y2=303
Items ID: 134
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
ALRT_133_died.txt
Bounds: x1=102, y1=96, x2=388, y2=241
Items ID: 133
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
ALRT_132_standard alert.txt
Bounds: x1=148, y1=72, x2=352, y2=176
Items ID: 132
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
ALRT_131_How to Play 3.txt
Bounds: x1=13, y1=50, x2=497, y2=320
Items ID: 131
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
ALRT_130_How to Play 2.txt
Bounds: x1=13, y1=50, x2=497, y2=320
Items ID: 130
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
ALRT_129_How to Play 1.txt
Bounds: x1=13, y1=50, x2=497, y2=320
Items ID: 129
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false
ALRT_128_The Story.txt
Bounds: x1=90, y1=50, x2=420, y2=300
Items ID: 128
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: false
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(3) drawn: true
(3) snd high: false
(3) snd low: false
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: false
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: false